Castle of Kraizar_ The
Platform: Commodore 64
Gametype: Undefined
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(Google translate ; sorry)

Plot: 

Long ago, it was born in Kraizar child, a child with bony limbs and discolored skin. Very superstitious those parents left the child to die in the forest. But for happiness it was found by the old wizard Ibonek Nawibo. He gave the child a name Irakhos and raised him as his disciple. The young man had a lot of talent to wield magic, and soon, when he reached the stage where Ibonek he could not learn anything new, Irakhos began to play with unknown powers. In his frenzy to acquire more and more power, called from the depths of hell huge evil that settled in Kraizar. The young wizard came to power over the castle Kraizar, and the key to it broke into pieces and hid. Only the character of the legend can end Irakhosa reign of evil and restore peace to Kraizar. Well, here begins our adventure, our hero's goal is to find fractions of a key, and then storm the castle and defeat evil.

The combat system: 

Skirmishes in the game roll in turns. If you attack a creature us that she always has the initiative. As a combat options we have to choose a standard physical attacks, fists or equipped weapon. Then we have learned the ability to cast spells, the ability to choose the weapon that will fight, but we lose by such a change one turn; the last command is an escape from the battlefield. 

The amount of damage depends mainly on the power factor of our character, but Castle of Kraizar was applied an effect which is to lower the power by using statistics during combat. What heavier weapons we assume our character, the greater will hit and with greater accuracy, but every turn will lose a greater part of the force, on the one hand ask the more powerful weapons early in the fight massive damage, but quickly lowers us strength and we can quickly die when he comes We fight against several opponents, because any reduction reflects the strength firmly on inflicted injuries.

For this game, we have the so-called war level, referred to as skill, which causes the appearance of increasingly powerful opponents, which of course is connected with receiving more experience and finding large amounts of gold. When it comes to their defense during the fight, they are able to avoid a blow exacerbated bought armor.

Character development: 

Initially, the character statistics seemed to me to be very modest, but with time career in the game gets more interesting. Coefficient of our character to Health (health), Srenght (force), Magic (magic), skill (level of play). Each of the factors has a specific way of promotion to the next level, eg. The standard of living of our hero increases gradually after the defeat of the right amount of enemies, initially every five defeated, but at 100 defeated the required amount increases. Then the fighting skills and magic wielding increase after exercise in Adventures Guild, however, be able to train your skills to the next level, you need to have an adequate amount of experience and gold. Only the skill factor has no effect on our hero, different levels Skill cause the emergence of stronger opponents, but also increases the amount of gold which it is located.

Graphics: 

The game can be considered at 95% for text and very scantily in it to graphics, in addition to games and graphics logos in the eye of the castle town that would rather have considered symbolic representation of the city, the game takes place primarily in text mode. One, I was very pleasantly surprised by what happened after the completion of the game, because as the outro we presented illustrative of what happened after the defeat of the evil magician.

Music: 

As it was the expectation of C64 retro game, the game is very modest in musics, or more appropriately speaking, it is their complete lack, the only thing you can hear the game sounds during a single move, fight or other effects as the use of napoiku.

Bugs: 

The game unfortunately contains many bugs, incorrect regeneration of napoików Rejuvenation refreshing not to prices in stores. The game also has a critical bugs like memory overflow, which resets. Bugs feels very much playing the original hardware C64, but thanks to proper emulator can partly avoid the worst bug, which revealed the inscription "Out of memory", it is terribly annoying as after 3 hours of playing the game resets, because of memory overflow. In addition, the game contains many minor bugs fixed, such as those not refreshing itself as the price and the name does not come out of the store after making one purchase. Yet all are small inconveniences and give them survive.

 I would add that recommended when playing on an emulator mode is set to "true drive emulation", this setting is indeed necessary for all games that are designed to operate on the first version of the floppy disk drive (1541) to the Commodore 64.

Summary: 

The Castle of Kraizar is almost fully Text RPG. It even has good gameplay, but after visiting all the buildings and the capture of eight key parts of the castle, the playability of this turns into a tedious studded statistics to match the final boss. In addition, the game uprzykrzają some minor bugs in the game.

We must admit that the game is not even interesting character development system. Then I deem plus games the variety of emerging opponents, some physically powerful but vulnerable to magic, others persevered to magic but it is physically weak to this creature with average statistics, but with the ability to poison our character, and of being the highest level, dragons, wiverny and scuffle, the toughest opponents in the game where in addition to the huge amount of HP, are completely immune to magic, physically strong and for that they can use magic spells, meeting with dragons are the best reason to flee. We must also admit that the game is quite a challenge, especially the final boss, who even at the highest skill level is extremely difficult to compaction. For this reason, I recommend only fierce game players.


http://www.jrkrpg.pl/gry/c64/ckraizar/
